Interaction Design · Mixed Reality

2024–2025

Remind+

Supporting everyday life, memory and family connection.

Supporting everyday life, memory and family connection.

Interaction Design · Mixed Reality

2024–2025

Remind+

Memory, care and family connection.

Brief

Remind+ explores how mixed reality could support older adults living with Alzheimer’s disease. I designed a spatial interface for daily routines, indoor guidance and revisiting family memories.

TOOLS & TECHNOLOGIES

  • Unity · Mixed-reality prototyping

  • Blender · 3D modelling

  • Meta Quest · Headset demo

TOOLS & TECHNOLOGIES

  • Unity · Mixed-reality prototyping

  • Blender · 3D modelling

  • Meta Quest · Headset demo

Role

Interaction & mixed reality design

Timeline

Oct 2024 – Jan 2025

Team

Individual project

Platform

Mixed reality experience · Companion app

Role

Interaction & mixed reality design

Timeline

Oct 2024 – Jan 2025

Team

Individual project

Platform

Mixed reality experience · Companion app

Brief

Remind+ explores how mixed reality could support older adults living with Alzheimer’s disease. I designed a spatial interface for daily routines, indoor guidance and revisiting family memories.

TOOLS & TECHNOLOGIES

  • Unity · Mixed-reality prototyping

  • Blender · 3D modelling

  • Meta Quest · Headset demo

Role

Interaction & mixed reality design

Timeline

Oct 2024 – Jan 2025

Team

Individual project

Platform

Mixed reality experience · Companion app

1

2

3

Familiar moments, everyday support

01 / Background

A question from a nursing-home visit

During a community activity at a nursing home, I noticed that some older adults responded slowly. Caregivers explained that some were living with Alzheimer’s disease. The visit prompted a question: how could everyday interactions offer support beyond routine care?

From care to everyday connection

I began exploring mixed reality through daily guidance, familiar family memories and playful cognitive activities — with caregivers and family members included in the experience.

Initial research · Cognitive context

Familiar moments, everyday support

01 / Background

A question from a nursing-home visit

During a community activity at a nursing home, I noticed that some older adults responded slowly. Caregivers explained that some were living with Alzheimer’s disease. The visit prompted a question: how could everyday interactions offer support beyond routine care?

Initial research · Cognitive context

Familiar moments, everyday support

01 / Background

A question from a nursing-home visit

At a nursing-home activity, I noticed slow responses among older adults with Alzheimer’s disease. How could everyday interactions help?

Cognitive context

Understanding everyday difficulties

02 / Research

I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

The report notes higher prevalence among women.

Habits shape later risk.

Risk factors emerge.

Earlier habits matter.

Research map · factors, symptoms and life stages.

Treatment research

Limitations

Side effects · Limited efficacy Caregiver burden · Access & cost

Understanding everyday difficulties

02 / Research

I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

Research map · factors, symptoms and life stages.

Understanding everyday difficulties

02 / Research

I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

Habits shape later risk.

Risk factors emerge.

Earlier habits matter.

Research map · factors, symptoms and life stages.

Turning research into directions

03 / Analysis

Making ideas visible

Workshop · Idea screening

Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.

Listening across care roles

User interviews

Family

Safety and independence.

Nursing

Daily care and reassurance.

Medical care

Cognition and care needs.

Mr Zhang, 69

Persona

Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.

Needs support with memory and daily tasks, while staying independent.

Care across stages

Daily routines → Assisted care

Daily routines and cognitive activities give way to more practical assistance and emotional support.

Turning research into directions

03 / Analysis

Making ideas visible

Workshop · Idea screening

Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.

Listening across care roles

User interviews

Family

Safety and independence.

Nursing

Daily care and reassurance.

Medical care

Cognition and care needs.

Mr Zhang, 69

Persona

Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.

Needs support with memory and daily tasks, while staying independent.

Care stages

Daily routines → Assisted care

Daily routines and cognitive activities give way to more practical assistance and emotional support.

Turning research into directions

03 / Analysis

Making ideas visible

Workshop · Idea screening

Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.

Listening across care roles

User interviews

Family

Safety and independence.

Nursing

Daily care and reassurance.

Medical care

Cognition and care needs.

Mr Zhang, 69

Persona

Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.

Needs support with memory and daily tasks, while staying independent.

Care across stages

Designing the service and system

04 / Define

A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.

MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.

Designing the service and system

04 / Define

A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.

MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.

Designing the service and system

04 / Define

A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.

MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.

From sketches to spatial interaction

05 / Development

UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.

Comfort within reach

Original field-of-view study and spatial UI concept.

Initial prototype targets, adjusted through distance and brightness controls.

50–70 cm

Start at 60 cm; frequent controls at 40–60 cm.

100–300 cd/m²

Start at 150 cd/m²; allow adjustment.

100–120° / 60°

Horizontal / vertical view; keep controls easy to reach.

I explored viewing distance, brightness and field of view to keep the interface within a natural sightline. Frequently used controls sit closer, with reachable angles and limited tilt.

Simple hand interactions

Poke

Point forward to press a button.

Pinch

Bring thumb and index finger together to grab.

Return home

Gather all fingers to return to the home page.

Visual identity

The final mark depicts an older adult leaning on a cane, with a warm yellow background.

Puzzle prototypes

Family portrait puzzle

Rebuild family photos to explore memory recall.

Spatial perception game

Move 3D blocks to explore spatial perception.

Social Stacks

Build together through shared block play.

Collaborative Cubes

Use shared roles to assemble structures together.

Prototype logic · Unity / C#

Matching pieces snap into position; the grab interaction is then released.

Vertical input moves blocks, while collision events gate movement.

From sketches to spatial interaction

05 / Development

UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.

Comfort within reach

Original field-of-view study and spatial UI concept.

Initial prototype targets, adjusted through distance and brightness controls.

50–70 cm

Start at 60 cm; frequent controls at 40–60 cm.

100–300 cd/m²

Start at 150 cd/m²; allow adjustment.

100–120° / 60°

Horizontal / vertical view; keep controls easy to reach.

I explored distance, brightness and natural sightlines, keeping frequent controls close and easy to reach.

Simple hand interactions

Poke

Point to press buttons.

Pinch

Pinch to grab components.

Return home

Gather fingers to return home.

Visual identity

The final mark shows an older adult with a cane.

Puzzle prototypes

Family portrait puzzle

Rebuild family photos to explore memory recall.

Spatial perception game

Move 3D blocks to explore spatial perception.

Social Stacks

Build together through shared block play.

Collaborative Cubes

Use shared roles to assemble structures together.

Prototype logic · Unity / C#

Matching pieces snap into position; the grab interaction is then released.

Vertical input moves blocks, while collision events gate movement.

From sketches to spatial interaction

05 / Development

UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.

Comfort within reach

Original field-of-view study and spatial UI concept.

Initial prototype targets, adjusted through distance and brightness controls.

50–70 cm

Start at 60 cm; frequent controls at 40–60 cm.

100–300 cd/m²

Start at 150 cd/m²; allow adjustment.

100–120° / 60°

Horizontal / vertical view; keep controls easy to reach.

Simple hand interactions

Poke

Point forward to press a button.

Pinch

Bring thumb and index finger together to grab.

Return home

Gather all fingers to return to the home page.

Visual identity

The final mark depicts an older adult leaning on a cane, with a warm yellow background.

Puzzle prototypes

Family portrait puzzle

Rebuild family photos to explore memory recall.

Spatial perception game

Move 3D blocks to explore spatial perception.

Social Stacks

Build together through shared block play.

Collaborative Cubes

Use shared roles to assemble structures together.

Prototype logic · Unity / C#

Matching pieces snap into position; the grab interaction is then released.

Vertical input moves blocks, while collision events gate movement.

Everyday support, across two interfaces

06 / Final experience

Companion app

Activity overview

Family activity updates.

Family memories

Upload memories and share activities.

Location & check-ins

Location updates and check-ins.

Patient summary

A care overview for medical staff.

MR glasses

Object recognition and route cues support everyday tasks.

Object details

Identify items and view their health context.

Quick navigation

A compact turn cue keeps direction and distance in view.

Full navigation

Route guidance adds corridor cues, destination details and travel time.

People & memories

Recognition & playback

Recognise familiar faces with names and relationship cues. Replay shared photos and memories through a family timeline.

People recognition · Names and relationships.

Memory playback · Timeline and media.

MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1

Pathway Precision

Guide wooden blocks towards target.

Spatial play

2

Memory Mosaic

Rebuild a family photo as a 3D jigsaw.

Family memories

Everyday support, across two interfaces

06 / Final experience

Companion app

Activity overview

Family activity updates.

Family memories

Upload memories and share activities.

Location & check-ins

Location updates and check-ins.

Patient summary

A care overview for medical staff.

MR glasses

Object recognition and route cues support everyday tasks.

Object details

Identify items and view their health context.

Quick navigation

A compact turn cue keeps direction and distance in view.

Full navigation

Route guidance adds corridor cues, destination details and travel time.

People & memories

Recognition & playback

Recognise familiar people and revisit shared family memories.

People recognition · Names and relationships.

Memory playback · Timeline and media.

MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1

Pathway Precision

Guide wooden blocks towards target.

Spatial play

2

Memory Mosaic

Rebuild a family photo as a 3D jigsaw.

Family memories

Everyday support, across two interfaces

06 / Final experience

Companion app

Activity overview

Family activity updates.

Family memories

Upload memories and share activities.

Location & check-ins

Location updates and check-ins.

Patient summary

A care overview for medical staff.

MR glasses

Object recognition and route cues support everyday tasks.

Object details

Identify items and view their health context.

Quick navigation

A compact turn cue keeps direction and distance in view.

Full navigation

Route guidance adds corridor cues, destination details and travel time.

People & memories

Recognition & playback

Recognise familiar people and revisit shared family memories.

People recognition · Names and relationships.

Memory playback · Timeline and media.

MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1

Pathway Precision

Guide wooden blocks towards target.

Spatial play

2

Memory Mosaic

Rebuild a family photo as a 3D jigsaw.

Family memories

Learning from the experience

07 / FEEDBACK & NEXT STEPS

Memory Mosaic in action

Hand interaction prototype · 2 min

A family photograph is rebuilt as a 3D jigsaw through hand interaction.

Next refinements

Lessons

Clearer guidance

Adjustable visual comfort

More personal support

Participant feedback

Ms. Zhang · Caregiver

Interaction

Ease of use

Visual comfort

What worked

Intuitive family app and shared memory uploads.

To refine

Clearer small icons and step-by-step onboarding.

Ms. Chen · Patient

Interaction

Cognitive engagement

Ergonomics

What worked

Large display and comforting family photographs.

To refine

Clearer instructions and adjustable brightness.

Emily · Family member

Interaction

Emotional impact

Support for memory recall

What worked

Reassurance from tracking and shared memories.

To refine

Clearer icons, personalised settings and safe-area alerts.

Main takeaway

TOTAL REFLECTION

Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.

Learning from the experience

07 / FEEDBACK & NEXT STEPS

Memory Mosaic in action

Hand interaction prototype · 2 min

A family photograph is rebuilt as a 3D jigsaw through hand interaction.

Next refinements

Lessons

Clearer guidance

Adjustable visual comfort

More personal support

Participant feedback

Ms. Zhang · Caregiver

Interaction

Ease of use

Visual comfort

What worked

Intuitive family app and shared memory uploads.

To refine

Clearer small icons and step-by-step onboarding.

Ms. Chen · Patient

Interaction

Cognitive engagement

Ergonomics

What worked

Large display and comforting family photographs.

To refine

Clearer instructions and adjustable brightness.

Emily · Family member

Interaction

Emotional impact

Support for memory recall

What worked

Reassurance from tracking and shared memories.

To refine

Clearer icons, personalised settings and safe-area alerts.

Main takeaway

TOTAL REFLECTION

Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.

Learning from the experience

07 / FEEDBACK & NEXT STEPS

Memory Mosaic in action

Hand interaction prototype · 2 min

A family photograph is rebuilt as a 3D jigsaw through hand interaction.

Next refinements

Lessons

Clearer guidance

Adjustable visual comfort

More personal support

Participant feedback

Caregiver

Ease of use

Comfort

Patient

Engagement

Ergonomics

Family

Emotion

Memory recall

Main takeaway

TOTAL REFLECTION

Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.

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