Interaction Design · Mixed Reality
2024–2025
Remind+
Supporting everyday life, memory and family connection.
Supporting everyday life, memory and family connection.
Interaction Design · Mixed Reality
2024–2025
Remind+
Memory, care and family connection.


Brief
Remind+ explores how mixed reality could support older adults living with Alzheimer’s disease. I designed a spatial interface for daily routines, indoor guidance and revisiting family memories.
TOOLS & TECHNOLOGIES
Unity · Mixed-reality prototyping
Blender · 3D modelling
Meta Quest · Headset demo
TOOLS & TECHNOLOGIES
Unity · Mixed-reality prototyping
Blender · 3D modelling
Meta Quest · Headset demo
Role
Interaction & mixed reality design
Timeline
Oct 2024 – Jan 2025
Team
Individual project
Platform
Mixed reality experience · Companion app
Role
Interaction & mixed reality design
Timeline
Oct 2024 – Jan 2025
Team
Individual project
Platform
Mixed reality experience · Companion app
Brief
Remind+ explores how mixed reality could support older adults living with Alzheimer’s disease. I designed a spatial interface for daily routines, indoor guidance and revisiting family memories.
TOOLS & TECHNOLOGIES
Unity · Mixed-reality prototyping
Blender · 3D modelling
Meta Quest · Headset demo
Role
Interaction & mixed reality design
Timeline
Oct 2024 – Jan 2025
Team
Individual project
Platform
Mixed reality experience · Companion app
Familiar moments, everyday support
01 / Background
A question from a nursing-home visit

During a community activity at a nursing home, I noticed that some older adults responded slowly. Caregivers explained that some were living with Alzheimer’s disease. The visit prompted a question: how could everyday interactions offer support beyond routine care?
From care to everyday connection
I began exploring mixed reality through daily guidance, familiar family memories and playful cognitive activities — with caregivers and family members included in the experience.

Initial research · Cognitive context
Familiar moments, everyday support
01 / Background
A question from a nursing-home visit

During a community activity at a nursing home, I noticed that some older adults responded slowly. Caregivers explained that some were living with Alzheimer’s disease. The visit prompted a question: how could everyday interactions offer support beyond routine care?

Initial research · Cognitive context
Familiar moments, everyday support
01 / Background
A question from a nursing-home visit

At a nursing-home activity, I noticed slow responses among older adults with Alzheimer’s disease. How could everyday interactions help?

Cognitive context
Understanding everyday difficulties
02 / Research
I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

The report notes higher prevalence among women.

Habits shape later risk.
Risk factors emerge.
Earlier habits matter.
Research map · factors, symptoms and life stages.
Treatment research

Limitations
Side effects · Limited efficacy Caregiver burden · Access & cost
Understanding everyday difficulties
02 / Research
I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

Research map · factors, symptoms and life stages.
Understanding everyday difficulties
02 / Research
I mapped factors, symptoms and life stages to understand how everyday difficulties connect.

Habits shape later risk.
Risk factors emerge.
Earlier habits matter.
Research map · factors, symptoms and life stages.
Turning research into directions
03 / Analysis
Making ideas visible
Workshop · Idea screening
Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.
Listening across care roles
User interviews

Family
Safety and independence.

Nursing
Daily care and reassurance.

Medical care
Cognition and care needs.

Mr Zhang, 69
Persona
Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.
Needs support with memory and daily tasks, while staying independent.
Care across stages
Daily routines → Assisted care
Daily routines and cognitive activities give way to more practical assistance and emotional support.

Turning research into directions
03 / Analysis
Making ideas visible
Workshop · Idea screening
Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.
Listening across care roles
User interviews

Family
Safety and independence.

Nursing
Daily care and reassurance.

Medical care
Cognition and care needs.

Mr Zhang, 69
Persona
Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.
Needs support with memory and daily tasks, while staying independent.
Care stages
Daily routines → Assisted care
Daily routines and cognitive activities give way to more practical assistance and emotional support.

Turning research into directions
03 / Analysis
Making ideas visible
Workshop · Idea screening
Friends with experience of Alzheimer’s care and community activities helped me compare needs across stages. I grouped and screened ideas around safety, emotional reassurance and cognitive activities.

Stages and care needs.

Grouping and screening ideas.
Listening across care roles
User interviews

Family
Safety and independence.

Nursing
Daily care and reassurance.

Medical care
Cognition and care needs.
Mr Zhang, 69
Persona
Retired engineer with early-stage Alzheimer’s; enjoys puzzles and family visits.
Needs support with memory and daily tasks, while staying independent.
Care across stages

Designing the service and system
04 / Define
A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.
MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.
Designing the service and system
04 / Define
A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.
MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.
Designing the service and system
04 / Define
A proposed service journey

Proposed phases, emotions and actions, with illustrative progress milestones.
MR support system

Original MR mechanism system · Family, medical staff and everyday assistance.
From sketches to spatial interaction
05 / Development
UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.
Comfort within reach

Original field-of-view study and spatial UI concept.
Initial prototype targets, adjusted through distance and brightness controls.
50–70 cm
Start at 60 cm; frequent controls at 40–60 cm.
100–300 cd/m²
Start at 150 cd/m²; allow adjustment.
100–120° / 60°
Horizontal / vertical view; keep controls easy to reach.
I explored viewing distance, brightness and field of view to keep the interface within a natural sightline. Frequently used controls sit closer, with reachable angles and limited tilt.
Simple hand interactions

Poke
Point forward to press a button.

Pinch
Bring thumb and index finger together to grab.

Return home
Gather all fingers to return to the home page.

Visual identity
The final mark depicts an older adult leaning on a cane, with a warm yellow background.
Puzzle prototypes

Family portrait puzzle
Rebuild family photos to explore memory recall.

Spatial perception game
Move 3D blocks to explore spatial perception.

Social Stacks
Build together through shared block play.

Collaborative Cubes
Use shared roles to assemble structures together.
Prototype logic · Unity / C#
Matching pieces snap into position; the grab interaction is then released.
Vertical input moves blocks, while collision events gate movement.
From sketches to spatial interaction
05 / Development
UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.
Comfort within reach

Original field-of-view study and spatial UI concept.
Initial prototype targets, adjusted through distance and brightness controls.
50–70 cm
Start at 60 cm; frequent controls at 40–60 cm.
100–300 cd/m²
Start at 150 cd/m²; allow adjustment.
100–120° / 60°
Horizontal / vertical view; keep controls easy to reach.
I explored distance, brightness and natural sightlines, keeping frequent controls close and easy to reach.
Simple hand interactions

Poke
Point to press buttons.

Pinch
Pinch to grab components.

Return home
Gather fingers to return home.

Visual identity
The final mark shows an older adult with a cane.
Puzzle prototypes

Family portrait puzzle
Rebuild family photos to explore memory recall.

Spatial perception game
Move 3D blocks to explore spatial perception.

Social Stacks
Build together through shared block play.

Collaborative Cubes
Use shared roles to assemble structures together.
Prototype logic · Unity / C#
Matching pieces snap into position; the grab interaction is then released.
Vertical input moves blocks, while collision events gate movement.
From sketches to spatial interaction
05 / Development
UI & MR sketches

Companion app · Patient overview, memory upload and tracking.

MR scenes · Recognition, navigation, exercises and shared family memories.
Comfort within reach

Original field-of-view study and spatial UI concept.
Initial prototype targets, adjusted through distance and brightness controls.
50–70 cm
Start at 60 cm; frequent controls at 40–60 cm.
100–300 cd/m²
Start at 150 cd/m²; allow adjustment.
100–120° / 60°
Horizontal / vertical view; keep controls easy to reach.
Simple hand interactions

Poke
Point forward to press a button.

Pinch
Bring thumb and index finger together to grab.

Return home
Gather all fingers to return to the home page.

Visual identity
The final mark depicts an older adult leaning on a cane, with a warm yellow background.
Puzzle prototypes

Family portrait puzzle
Rebuild family photos to explore memory recall.

Spatial perception game
Move 3D blocks to explore spatial perception.

Social Stacks
Build together through shared block play.

Collaborative Cubes
Use shared roles to assemble structures together.
Prototype logic · Unity / C#
Matching pieces snap into position; the grab interaction is then released.
Vertical input moves blocks, while collision events gate movement.
Everyday support, across two interfaces
06 / Final experience
Companion app

Activity overview
Family activity updates.

Family memories
Upload memories and share activities.

Location & check-ins
Location updates and check-ins.

Patient summary
A care overview for medical staff.
MR glasses
Object recognition and route cues support everyday tasks.


Object details
Identify items and view their health context.

Quick navigation
A compact turn cue keeps direction and distance in view.

Full navigation
Route guidance adds corridor cues, destination details and travel time.
People & memories
Recognition & playback
Recognise familiar faces with names and relationship cues. Replay shared photos and memories through a family timeline.

People recognition · Names and relationships.

Memory playback · Timeline and media.
MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1
Pathway Precision
Guide wooden blocks towards target.
Spatial play

2
Memory Mosaic
Rebuild a family photo as a 3D jigsaw.
Family memories
Everyday support, across two interfaces
06 / Final experience
Companion app

Activity overview
Family activity updates.

Family memories
Upload memories and share activities.

Location & check-ins
Location updates and check-ins.

Patient summary
A care overview for medical staff.
MR glasses
Object recognition and route cues support everyday tasks.


Object details
Identify items and view their health context.

Quick navigation
A compact turn cue keeps direction and distance in view.

Full navigation
Route guidance adds corridor cues, destination details and travel time.
People & memories
Recognition & playback
Recognise familiar people and revisit shared family memories.

People recognition · Names and relationships.

Memory playback · Timeline and media.
MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1
Pathway Precision
Guide wooden blocks towards target.
Spatial play

2
Memory Mosaic
Rebuild a family photo as a 3D jigsaw.
Family memories
Everyday support, across two interfaces
06 / Final experience
Companion app

Activity overview
Family activity updates.

Family memories
Upload memories and share activities.

Location & check-ins
Location updates and check-ins.

Patient summary
A care overview for medical staff.
MR glasses
Object recognition and route cues support everyday tasks.


Object details
Identify items and view their health context.

Quick navigation
A compact turn cue keeps direction and distance in view.

Full navigation
Route guidance adds corridor cues, destination details and travel time.
People & memories
Recognition & playback
Recognise familiar people and revisit shared family memories.

People recognition · Names and relationships.

Memory playback · Timeline and media.
MR home

Daily stats, navigation and object recognition sit alongside family memories and game entry, keeping everyday support in one view.

Cognitive games

1
Pathway Precision
Guide wooden blocks towards target.
Spatial play

2
Memory Mosaic
Rebuild a family photo as a 3D jigsaw.
Family memories
Learning from the experience
07 / FEEDBACK & NEXT STEPS
Memory Mosaic in action
Hand interaction prototype · 2 min
A family photograph is rebuilt as a 3D jigsaw through hand interaction.
Participant feedback

Ms. Zhang · Caregiver

Interaction
Ease of use
Visual comfort
What worked
Intuitive family app and shared memory uploads.
To refine
Clearer small icons and step-by-step onboarding.

Ms. Chen · Patient

Interaction
Cognitive engagement
Ergonomics
What worked
Large display and comforting family photographs.
To refine
Clearer instructions and adjustable brightness.

Emily · Family member

Interaction
Emotional impact
Support for memory recall
What worked
Reassurance from tracking and shared memories.
To refine
Clearer icons, personalised settings and safe-area alerts.
Main takeaway
TOTAL REFLECTION
Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.
Learning from the experience
07 / FEEDBACK & NEXT STEPS
Memory Mosaic in action
Hand interaction prototype · 2 min
A family photograph is rebuilt as a 3D jigsaw through hand interaction.
Participant feedback

Ms. Zhang · Caregiver

Interaction
Ease of use
Visual comfort
What worked
Intuitive family app and shared memory uploads.
To refine
Clearer small icons and step-by-step onboarding.

Ms. Chen · Patient

Interaction
Cognitive engagement
Ergonomics
What worked
Large display and comforting family photographs.
To refine
Clearer instructions and adjustable brightness.

Emily · Family member

Interaction
Emotional impact
Support for memory recall
What worked
Reassurance from tracking and shared memories.
To refine
Clearer icons, personalised settings and safe-area alerts.
Main takeaway
TOTAL REFLECTION
Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.
Learning from the experience
07 / FEEDBACK & NEXT STEPS
Memory Mosaic in action
Hand interaction prototype · 2 min
A family photograph is rebuilt as a 3D jigsaw through hand interaction.
Participant feedback

Caregiver
Ease of use
Comfort

Patient
Engagement
Ergonomics

Family
Emotion
Memory recall
Main takeaway
TOTAL REFLECTION
Designing across the app and MR views taught me to connect familiar memories with practical daily support. Participant feedback reinforced the importance of clear guidance and comfortable interaction, shaping a next iteration with simpler onboarding and more adjustable interfaces.

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More Projects

PedalSafe Atlas
Data Visualisation · UX & Web Design
An interactive web project that brings together London bike-theft patterns and cycle-parking information to support more informed cycling decisions.

Greenpulse+ Community Hub
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An architectural proposal in Cumbria that brings renewable energy, rural mobility and shared community spaces together beneath a landscape-inspired timber roof.

